Blockchain applications / Consumer experiences / 2025

Ramadan Feast: Building an On-Chain Game That Generated 272,600 Recorded NFT Events

Lionscraft helped deliver Ramadan Feast, a food-collection game on stc Bahrain's Intersect blockchain. Its first-round database recorded 272,600 NFT events from 10,293 distinct wallet addresses – and generated the operational data needed to investigate how people were using the application.

BuildAdvisory
272,600
NFT events in the first-round export
10,293
distinct addresses
On this page

The story in brief

01 — Situation

stc Bahrain's Intersect blockchain had launched, along with a developer programme. The next workstream was a consumer application that would give people an approachable reason to transact on the new network.

02 — Role

Lionscraft contributed to the concept and technical delivery of Ramadan Feast, including contracts, collectibles, application logic, data processing and the player experience.

03 — Work

A playable Ramadan-themed digital-collectibles game using smart contracts, wallet interactions, food assets, an event listener, a database and leaderboard functionality.

04 — Outcome

A bounded first-round project-data export recorded 272,600 NFT event rows and 10,293 unique wallet addresses. Those figures document application activity, not independently verified on-chain transactions or 10,293 distinct human participants.

Client
stc Bahrain / Intersect
Industry
Blockchain applications · Consumer experiences
Period
2025
Project
Ramadan Feast
Technology
Solidity, ERC-721, NFT metadata, blockchain-event listener, database and leaderboard
Services
Build · Advisory

The challenge

Give consumers a reason to use a new blockchain

A newly deployed network can support smart contracts without having applications that attract users. Intersect needed experiences that worked as products in their own right.

Ramadan Feast used a familiar food theme. Players would collect digital ingredients, trade items and compete in a leaderboard challenge. Blockchain ownership and transactions sat behind the gameplay.

The implementation needed to support minting, metadata, wallets, event tracking and scoring. It also needed usable participation data: once rewards and competition mechanics were involved, multiple wallets and automated actions could distort simple activity counts.

The story

01

Collecting ingredients on Intersect

Lionscraft's development work involved the first Ramadan Feast round on Intersect, using the network's native token and smart contracts for collectible items.

The archived code includes an ERC-721 contract for the food collectibles, supporting metadata and assets, and separate badge-related contract work. The initial implementation included approximately 50 food-item categories in the available metadata.

The core game let users collect or exchange items and participate in a leaderboard challenge built around Ramadan meals.

02

Connecting contracts to the leaderboard

Smart-contract minting was only one part of the application. The project also required an interface through which people could interact with the game and a way to read activity back from the chain.

The handover record describes a blockchain-event listener connected to a database. The listener stored relevant activity, and application logic used that data to calculate leaderboard scores.

That combination – blockchain contracts, token metadata, event ingestion and a user-facing interface – was the working application delivered for the first round.

03

What the first round actually recorded

A retained PostgreSQL export provides unusually detailed evidence of application activity. It covers records timestamped from approximately 28 February to 3 March 2025.

MeasurementFirst-round data snapshot
NFT event-table records272,600
Distinct token identifiers272,600
Distinct wallet addresses10,293
Non-null food categories in source metadata50

The event-table rows are not automatically individual blockchain transactions. The wallet-address count is not a count of people.

The value of this evidence is that the delivered application generated a substantial, inspectable event record that the team could analyse.

04

The second challenge: interpreting the activity

The incentive and leaderboard mechanics produced concentrated patterns of use. The technical team investigated whether some of the activity was automated or came from particularly aggressive participants using multiple addresses.

The subsequent records include analysis of suspicious patterns and work on new qualification and eligibility mechanisms, including badge-related concepts.

Those records are useful evidence of a real application encountering real usage behaviour. They do not prove every proposed follow-on round was fully deployed, or that suspected automation was conclusively established for every flagged address.

What Lionscraft did

Results and impact

01

A playable digital-collectibles game delivered on Intersect.

02

Smart-contract source, NFT assets, user-facing game components and database-backed leaderboard services.

03

A first-round export containing 272,600 NFT events and 10,293 distinct addresses.

04

Technical analysis of participation patterns and further eligibility designs.

05

An application documented externally in AvaCloud's case study of Intersect.

The event and wallet figures describe the bounded first-round system record. They are not claims of 272,600 individual users, retained customers or realised commercial revenue.

Evidence and further reading

The public sources behind this story: announcements, partner reports and coverage. 3 sources.

Discuss a similar challenge

Need an application that works beyond a blockchain demo?

Lionscraft develops the contracts, integrations, data workflows and interfaces required to turn blockchain infrastructure into an application people can actually use.

Discuss your application